![]() Either one, two, or three of the quadrants will be entirely enclosed by the tethers, which will be important for Anima's next attack. Lunar Nail: Anima will create Lunar Nails around the arena and tether them together, dividing the arena into four quadrants.Listed below are each of Anima's attacks and mechanics. This elder primal, created from the remains of Emporer Varis, will use debilitating attacks that will test your skills as the Warrior of Light. The final boss of the Tower of Babil is Anima. Group up on the marked player to spread out the damage of this attack. Shocking Force: Targets a random player and places a stack marker on them.Similarly, be sure not to be knocked into the ring around the edge of the arena. Move back far enough to avoid being pulled into the AoE. If you have an opposite polarity from the boss, you will be pulled towards him. At the same time, he will begin charging a point-blank AoE on himself. ![]() Depending on polarities, you will either be pushed away or pulled towards the boss. Dynamic Scrapline: Barnabas tethers all players to himself and grants everyone a polarity.Ground and Pound is a line AoE that will not display an AoE marker until right before the cast is finished, so watch the boss's position to avoid being hit by this attack. Ground and Pound: Barnabas will turn to a random player and begin charging this attack.Listed below are each of his attacks and mechanics. Barnabas will also create a ring around the edge of the arena that will damage players who enter it. Remember that opposite polarity attracts and the same polarity repels. He will use this mechanic for various attacks. The first boss of the Tower of Babil is Barnabas, whose main mechanic is the ability to grant players a magnetic polarity.
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